Blackjack deviations, 2026

The Illustrious 18, and when to break the chart

The eighteen index plays worth more than all the others put together, plus the four surrender plays known as the Fab 4. Drill them against random true counts below, then check the full chart.

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What are all 22 deviation plays?

#HandDealerDeviationIndexBelow the index

Indices are for the Hi-Lo count in shoe games, using the true count. Late surrender is assumed for the Fab 4.

Key takeaways: The Illustrious 18 are the eighteen index plays that matter most for a Hi-Lo card counter, identified by blackjack researcher Don Schlesinger. Each one tells you to depart from basic strategy once the true count reaches a set number. Insurance at +3, standing on 16 against a 10 at 0 or higher, and standing on 15 against a 10 at +4 are the three most valuable. The Fab 4 are four extra surrender plays. A handful of indices change when the dealer hits soft 17. Counting in your head is legal in the UK, but casinos can refuse your play, and it's useless on RNG blackjack that reshuffles every hand.

What is the Illustrious 18?

Let's start with where the name comes from. Basic strategy tells you the best play for every hand, assuming you know nothing about which cards are left in the shoe. A card counter does know something, and when the remaining cards are rich in tens and aces, a few plays that are normally wrong become right. Each of these switch points is called an index play.

There are hundreds of possible index plays. Don Schlesinger, in his book Blackjack Attack, ranked them by how much they're actually worth and found that a short list of eighteen captured most of the gain. That list became known as the Illustrious 18. The point is practical: learning eighteen numbers gets you most of the benefit of learning two hundred.

How do blackjack index numbers work?

Each index is a true count at which you change your play. At that count or higher, you make the deviation. Below it, you follow basic strategy. Take 16 against a dealer 10 with an index of 0. Basic strategy says hit. But once the true count is 0 or higher, you stand, because there are enough tens left that hitting busts you too often.

The true count matters here, not the running count. You divide the running count by the number of decks left in the shoe, so a running count of +6 with three decks remaining is a true count of +2. If that's still hazy, the card counting drill walks through it hand by hand, and the chart above assumes you've already got that part down.

Which Illustrious 18 plays matter most?

The list is ranked, and the top of it does most of the work. Insurance comes first: basic strategy says never take it, but at a true count of +3 or higher, more than a third of the remaining cards are tens and insurance becomes a profitable bet. The insurance calculator shows why the maths flips.

Next come 16 against a 10, where you stand at 0 or above, and 15 against a 10, where you stand at +4. These hands come up constantly, which is why they're worth so much. After that, the splits of tens against a 5 or 6 at high counts, and the doubles on 10 and 11, add value but come up less often. The negative indices at the bottom of the list, like standing on 12 against a 5 even at -2, are really about when to hit a stiff hand you'd normally stand on.

What changes when the dealer hits soft 17?

A few indices shift. When the dealer hits soft 17, doubling 11 against an ace becomes right at a lower count, -1 instead of +1, and doubling 10 against an ace comes in at +3 instead of +4. Standing on 12 against a 6 holds down to -3 rather than -1, and surrendering 15 against an ace starts at -1 rather than +1. The toggle above switches the chart and the drill between the two rules, so practise the one you'll actually play. The basic strategy chart has the same toggle for the underlying plays.

What are the Fab 4 surrender plays?

They're the surrender version of the same idea, published alongside the Illustrious 18 for games that offer late surrender. Surrender 14 against a 10 at +3, 15 against a 10 at 0, 15 against a 9 at +2, and 15 against an ace at +1, or -1 if the dealer hits soft 17. Because surrender saves half your bet on a hand you're likely to lose, getting these right at high counts is worth a surprising amount. If the table doesn't offer surrender, skip them. The surrender advisor covers when it's available.

Is using the Illustrious 18 legal in the UK?

Counting cards in your head is legal. There's no law against keeping track of the cards and changing your play, and that's all the Illustrious 18 is. What isn't legal is using a device, app or smart glasses to count for you, which breaches casino terms and can fall under UK cheating law.

There are some rough edges though. A casino can refuse your play or ask you to leave if it suspects counting, and live dealer studios watch for betting patterns that track the count. Online RNG blackjack shuffles a fresh deck for every hand, which makes counting, and every index play, pointless. The live dealer AI page explains how studios monitor play.

What should you do next?

Learn them in order, and only once the basics are automatic.

  • Get basic strategy perfect first with the strategy chart. Deviations add little if the basics slip.
  • Practise the true count conversion with the Hi-Lo drill until it takes a second.
  • Drill the top five plays above until you get them right every time, then add the rest a few at a time.

FAQ

What else do people ask about the Illustrious 18?

What is the Illustrious 18 in blackjack?+

It's a list of the eighteen most valuable index plays for Hi-Lo card counters, identified by Don Schlesinger in Blackjack Attack. Each play tells you to depart from basic strategy once the true count reaches a set number.

What is the most important Illustrious 18 play?+

Insurance. Take it when the true count is +3 or higher. After that, standing on 16 against a 10 at a true count of 0 or higher and standing on 15 against a 10 at +4 are the most valuable.

Do the indices change if the dealer hits soft 17?+

A few do. Doubling 11 against an ace moves to -1, doubling 10 against an ace moves to +3, standing on 12 against a 6 moves to -3, and surrendering 15 against an ace moves to -1.

What are the Fab 4?+

Four surrender index plays: 14 against a 10 at +3, 15 against a 10 at 0, 15 against a 9 at +2, and 15 against an ace at +1 (or -1 if the dealer hits soft 17). They only apply where late surrender is offered.

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